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Re: Building Java 3D (j3d) from Sources ?



Sorry about the noise earlier.

Seems I missed a few platform-specific (Solaris/Linux/Win32)
references in the native/ogl code for libj3dcore-ogl.so in my first
passes through the build process.

After accounting for the FreeBSD case, the example applications all seem
to work OK now.
Now on to testing embedded Java 3D applets...

I'd think a native port shouldn't be too difficult to work up,
in case anyone's interested.
--
Dr Gary E RAFE: drgerlists at gmail dot com
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